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Downwell vita review
Downwell vita review













downwell vita review

They’re nothing mind-blowing, but suitable for the presentation at hand. The game does shift through a number of locales – from caves to castles to underwater etc., each using different objects to create a different feel. Despite this, everything is easily recognisable – you’ll be able to tell a turtle from a bat or a ghost from a jellyfish, which is impressive given the choice of presentation.Įnvironments are similarly simple, with items like boxes and candles layered to make different designs. At times I couldn’t help but wish for something a little flashier, but what is chosen works perfectly to ensure you’re always aware what’s happening on screen.įrom the modestly-drawn main character, to the simple enemies who either come fully-drawn or merely as outlines, everything in Downwell is kept basic – which allows the frantic action to not get cluttered with on-screen objects. Presented in retro 8-bit style, Downwell is a graphically modest game that does a lot within the confines of the style. It’s nothing mind-blowing, rather a trippy journey through each different area. You’ll encounter a bat-filled cave spooky castle and even underwater cavern and it’s fun to see how each of these are presented in the retro artstyle. That said, there is an interesting little world here, with a variety of different themes presented as you travel deeper down the well. That’s it – there’s no story (aside from the very end) no dialogue and nothing else to it.

downwell vita review

The main character, with gunboots strapped to his feet, falls down a well and it’s up to you to help him navigate to the bottom by dodging the variety of obstacles placed in his way. As an arcade-y, high-score chasing platform-shooter, Downwell doesn’t feature much in the way of plot.















Downwell vita review